[-empyre-] Re: Computational Poetics
Dear empyre list,
I also wish you all happy new year and many thanks for the
opportunity to discuss our recent research.
You can access the web based documentation of One River installation
that Kenneth refers to at: http://www.sfu.ca/~adulic/oneRiver.html
I would like to take this opportunity to elaborate this concept of
braided processes as a dramatic structure for media installation and
performance.
The genealogy of media performance and installation recedes behind
the origins of mechanical reproduction. Media performances and
narratives can be found centuries before the mechanization of time
images. Tracing the different aspects of the language of media back
to its roots opens new paths for research and contributes to the
articulation of an emerging field of media performance. The centuries-
old history of pre-electric screen-based performances of projected
light, shadow and sound enriches contemporary computational media
performance praxis. The transformation of shadow-play performance
into the automated art of cinema transformed this art form from an
embodied practice to a mechanical recorded time images.
The histories of cinema and animation are interwoven with that of
shadow play in a shared legacy of stories animated by moving shadows.
A significant difference is that shadow play is fundamentally
performative in a way the industrial cinema and animation art are
not. The cinematic apparatus mechanizes the art of shadows. With
computational technologies we have an opportunity to reconnect cinema
with performance and improvisation. The work with computer based real-
time animation and media invites us to revisit shadow play and
reinterpret it from the perspective of performative action.
The dramatic model of braided processes is developed in order to
enable a form of situated media performance that integrates
computation as a medium for composition, performance and
improvisation. This model is drawn from a study of the contemporary
tradition of shadow play to support research into and design of
performative media compositions and live cinema performances.
Computing technologies have a potential to extend film as a linear
media, with its ability to encode practices and mediate processes
that organize media, performative and narrative elements
Older multidisciplinary and braided performance tradition such as the
Balinese shadow theatre, in our research, provide a case study in
media perfomance. The living tradition of Balinese shadow-play
performance embodies this braided model, producing possibilities for
flexible, interactive and responsive multi-media events.
In Balinese wayang kulit, the structure for a flexible, distributed
and shared narrative system is comprised of orchestral music,
puppetry, singing, poetry, narration, and lighting effects
interwoven over an extended time-frame of three hours under the
direction of a puppeteer. The performance is arranged as a complex
and layered temporal and spatial composition constructed in
relationship to the narrative told. Narrative elements have the
flexibility to begin and end at any time but must occur in the right
structural and spatial unit of the overall structure. This suggests
an interesting alternative to the Artistotelian notion of a narrative
arc, continuous action with beginning middle and end, in which events
unfold as causal chains ordered in time. The cinema has already begun
to explore alternatives to this received concept of narrative in its
use of flashbacks, foreshadowing, reorderings of narrative time and
so on.
The suggestive power of the wayang is that the same story can be
told in a flexible fashion not only from performance to performance
but within a single performance in dynamic response to the context of
the performance itself. During a ritual or a play, even in the most
traditional genre of Balinese performance, new elements are
integrated into a play and old ones are eliminated. These
performances are always adjusted to suit the relationship between
performers and audiences or between a religious leader and the
faithful. Long running shows, performances and rituals are not dead
repetitions but contain continuous eliminations and overlays. The
general shape of the performance maintains an overall form, but
various aspects and actions within performance are continuously
renegotiated.
In Balinese shadow play every detail of presentation is worked out
but variable: the setting of the play, music, types of play, the
proper occasion, and etcetera. While these details are worked out to
a level unheard of in Western theatre, there is much liberty in the
scheme because the parts are variable. Performances are usually
created in relation to some family or community religious event,
which is well defined, but each one is unique to the occasion.
Performers rarely tell the same story twice. Within the performance,
too, improvisational elements abound in the way the performers
interact with one another, the story, the audience, and the
accompaniment. This system provides a form that has a number of fixed
elements yet is fundamentally improvisational.
As in Greek theatre, there is a start and finish to each performance,
but this time without a definite beginning and end. Richard
Schechner (1985) describes Asian narrative as a system of braids of
several strands of activities that bring performers and partakers
together here and now. Relations among the strands are ever-
changing. No strand is necessarily more important than any other. No
strand necessarily causes another. Greek drama, on the contrary, is
based on causal chains across idea, climax and resolution.
The braided relationships between time, space, spectator and
performer is based on participant enjoyment. Some participants can
savor one aspect of the performance while others another. This aspect
of braided processes found in Asian drama is one that attracted
Brecht to the technique of independently variable elements, and
inspired him to develop his theory and practice of verfremdung
(estrangement or alienation) (Brecht 1964).
The idea of braided narrative structure, drawn from Asian performance
traditions (Schechner 1985), which include Hindu theater, Indonesian
Shadow Theater, Japanese Noh drama, and in particular to our research
the Balinese shadow play, provides a model for the organization of
media within a computational environment. A related form of braided
processes is emerging to form the core ordering structure of
composition in a computational environment. The threads of this
complex braid are composed of the audible and visible images,
together with textual, generative, kinetic and proprioceptive
elements responsible for driving real time processes within the
performance. The relationships among the individual elements of braid
are interconnected—“woven”—in different proportions and relations,
with all of the elements simultaneously accessible and correlated.
The concept of braided processes supports the improvisation and real-
time animation driven by the body of the performer and / or by
audiences participation. This dramatic model supports different
presentation contexts ranging from live media performances to
interactive installations. The composition and presentation of audio-
visual electronic media, using capabilities offered by computation,
provides an extension of the cinematic media. Braiding encoded
process, various media and narrative elements, the presentation
contexts and audience participation in the real time of the
performance positions interactive media art as a contemporary form
that can be viewed as a continuos development of a thousand year old
tradition of shadow play.
Refernces
Brecht, B 1964, Brecht on Theatre, trans, Jon Willett, New York: Hill
and Wang, ‘Der Rundfunk als Kommunikationsapparat’, Blätter des
Hessischen Landestheaters, Darmstadt, No. 16, July 1932.
Schechner, R 1985, Between Theater and Anthropology, Philadelphia:
University of Pennsylvania Press.
Ciao, Aleksandra
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Aleksandra Dulic
Researcher, School for the Contemporary Arts
PhD candidate, School of Interactive Arts and Technology
Simon Fraser University
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