[-empyre-] Re: Computational Poetics



Dear empyre list,

I also wish you all happy new year and many thanks for the opportunity to discuss our recent research.

You can access the web based documentation of One River installation that Kenneth refers to at: http://www.sfu.ca/~adulic/oneRiver.html

I would like to take this opportunity to elaborate this concept of braided processes as a dramatic structure for media installation and performance.

The genealogy of media performance and installation recedes behind the origins of mechanical reproduction. Media performances and narratives can be found centuries before the mechanization of time images. Tracing the different aspects of the language of media back to its roots opens new paths for research and contributes to the articulation of an emerging field of media performance. The centuries- old history of pre-electric screen-based performances of projected light, shadow and sound enriches contemporary computational media performance praxis. The transformation of shadow-play performance into the automated art of cinema transformed this art form from an embodied practice to a mechanical recorded time images.

The histories of cinema and animation are interwoven with that of shadow play in a shared legacy of stories animated by moving shadows. A significant difference is that shadow play is fundamentally performative in a way the industrial cinema and animation art are not. The cinematic apparatus mechanizes the art of shadows. With computational technologies we have an opportunity to reconnect cinema with performance and improvisation. The work with computer based real- time animation and media invites us to revisit shadow play and reinterpret it from the perspective of performative action.

The dramatic model of braided processes is developed in order to enable a form of situated media performance that integrates computation as a medium for composition, performance and improvisation. This model is drawn from a study of the contemporary tradition of shadow play to support research into and design of performative media compositions and live cinema performances. Computing technologies have a potential to extend film as a linear media, with its ability to encode practices and mediate processes that organize media, performative and narrative elements

Older multidisciplinary and braided performance tradition such as the Balinese shadow theatre, in our research, provide a case study in media perfomance. The living tradition of Balinese shadow-play performance embodies this braided model, producing possibilities for flexible, interactive and responsive multi-media events.

In Balinese wayang kulit, the structure for a flexible, distributed and shared narrative system is comprised of orchestral music, puppetry, singing, poetry, narration, and lighting effects interwoven over an extended time-frame of three hours under the direction of a puppeteer. The performance is arranged as a complex and layered temporal and spatial composition constructed in relationship to the narrative told. Narrative elements have the flexibility to begin and end at any time but must occur in the right structural and spatial unit of the overall structure. This suggests an interesting alternative to the Artistotelian notion of a narrative arc, continuous action with beginning middle and end, in which events unfold as causal chains ordered in time. The cinema has already begun to explore alternatives to this received concept of narrative in its use of flashbacks, foreshadowing, reorderings of narrative time and so on.

The suggestive power of the wayang is that the same story can be told in a flexible fashion not only from performance to performance but within a single performance in dynamic response to the context of the performance itself. During a ritual or a play, even in the most traditional genre of Balinese performance, new elements are integrated into a play and old ones are eliminated. These performances are always adjusted to suit the relationship between performers and audiences or between a religious leader and the faithful. Long running shows, performances and rituals are not dead repetitions but contain continuous eliminations and overlays. The general shape of the performance maintains an overall form, but various aspects and actions within performance are continuously renegotiated.

In Balinese shadow play every detail of presentation is worked out but variable: the setting of the play, music, types of play, the proper occasion, and etcetera. While these details are worked out to a level unheard of in Western theatre, there is much liberty in the scheme because the parts are variable. Performances are usually created in relation to some family or community religious event, which is well defined, but each one is unique to the occasion. Performers rarely tell the same story twice. Within the performance, too, improvisational elements abound in the way the performers interact with one another, the story, the audience, and the accompaniment. This system provides a form that has a number of fixed elements yet is fundamentally improvisational.

As in Greek theatre, there is a start and finish to each performance, but this time without a definite beginning and end. Richard Schechner (1985) describes Asian narrative as a system of braids of several strands of activities that bring performers and partakers together here and now. Relations among the strands are ever- changing. No strand is necessarily more important than any other. No strand necessarily causes another. Greek drama, on the contrary, is based on causal chains across idea, climax and resolution.

The braided relationships between time, space, spectator and performer is based on participant enjoyment. Some participants can savor one aspect of the performance while others another. This aspect of braided processes found in Asian drama is one that attracted Brecht to the technique of independently variable elements, and inspired him to develop his theory and practice of verfremdung (estrangement or alienation) (Brecht 1964).

The idea of braided narrative structure, drawn from Asian performance traditions (Schechner 1985), which include Hindu theater, Indonesian Shadow Theater, Japanese Noh drama, and in particular to our research the Balinese shadow play, provides a model for the organization of media within a computational environment. A related form of braided processes is emerging to form the core ordering structure of composition in a computational environment. The threads of this complex braid are composed of the audible and visible images, together with textual, generative, kinetic and proprioceptive elements responsible for driving real time processes within the performance. The relationships among the individual elements of braid are interconnected—“woven”—in different proportions and relations, with all of the elements simultaneously accessible and correlated.

The concept of braided processes supports the improvisation and real- time animation driven by the body of the performer and / or by audiences participation. This dramatic model supports different presentation contexts ranging from live media performances to interactive installations. The composition and presentation of audio- visual electronic media, using capabilities offered by computation, provides an extension of the cinematic media. Braiding encoded process, various media and narrative elements, the presentation contexts and audience participation in the real time of the performance positions interactive media art as a contemporary form that can be viewed as a continuos development of a thousand year old tradition of shadow play.

Refernces
Brecht, B 1964, Brecht on Theatre, trans, Jon Willett, New York: Hill and Wang, ‘Der Rundfunk als Kommunikationsapparat’, Blätter des Hessischen Landestheaters, Darmstadt, No. 16, July 1932.
Schechner, R 1985, Between Theater and Anthropology, Philadelphia: University of Pennsylvania Press.


Ciao, Aleksandra


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Aleksandra Dulic
Researcher, School for the Contemporary Arts
PhD candidate, School of Interactive Arts and Technology
Simon Fraser University








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